Your browser lacks required capabilities. Please upgrade it or switch to another to continue.
Loading…
<h1>Keeping Up with the Buzzards</h1>
You are a present-day assassin sneaking into the main campus of Bizarre, a large gaming company, to eavesdrop on two of their executives.
Hiding behind the outdoor bar counter, you hear their voices approach.
“The Chinese are angry with us.”
“But our Western fans have been appeased.”
They are passing by. To keep hearing their talk, you need to find another hiding spot along their way and move there quickly and without getting seen.
<<silently>>
<<if $level is 1>>
<<set $numberA to random(10,99)>>
<<set $numberB to random(10,99)>>
<<elseif $level is 2>>
<<set $numberA to random(100,999)>>
<<set $numberB to random(100,999)>>
<<else>>
<<set $numberA to random(1000,9999)>>
<<set $numberB to random(1000,9999)>>
<</if>>
<<set $answer to (($numberA) * ($numberB))>>
<</silently>>
$numberA × $numberB = ?
<<textbox "$score_1" "" "Test1">>
<<set $seconds to 30>>
<span id="countdown">$seconds</span>
<<silently>>
<<repeat 1s>>
<<set $seconds to $seconds - 1>>
<<if $seconds gt 0>>
<<replace "#countdown">>$seconds<</replace>>
<<else>>
<<replace "#countdown">><</replace>>
<<goto "Lost">>
<<stop>>
<</if>>
<</repeat>>
<</silently>>
<<audio 2sound play>>
They don’t see you as you take a short run to hide in the thick shrubs along the path.
“I bet they are. But what about our sales in China?”
“I don’t think we have the reasons to worry. People won’t stop loving our games because of this incident.”
<<silently>>
<<if $level is 1>>
<<set $numberA to random(10,99)>>
<<set $numberB to random(10,99)>>
<<elseif $level is 2>>
<<set $numberA to random(100,999)>>
<<set $numberB to random(100,999)>>
<<else>>
<<set $numberA to random(1000,9999)>>
<<set $numberB to random(1000,9999)>>
<</if>>
<<set $answer to (($numberA) * ($numberB))>>
<</silently>>
$numberA × $numberB = ?
<<textbox "$score_2" "" "Test2">>
<<set $seconds to 25>>
<span id="countdown">$seconds</span>
<<silently>>
<<repeat 1s>>
<<set $seconds to $seconds - 1>>
<<if $seconds gt 0>>
<<replace "#countdown">>$seconds<</replace>>
<<else>>
<<replace "#countdown">><</replace>>
<<goto "Lost">>
<<stop>>
<</if>>
<</repeat>>
<</silently>>
<<audio 3sound play>>
You crawl on your fours to lurk behind a wide bench.
“I’ve seen Mr. Lee this morning. He says we’ll no longer be getting their support.”
“That’s so… so stupid. What do they want us to do? Is it about that guy again? Should we change our decision once more to strip him of his prize money?”
<<silently>>
<<if $level is 1>>
<<set $numberA to random(10,99)>>
<<set $numberB to random(10,99)>>
<<elseif $level is 2>>
<<set $numberA to random(100,999)>>
<<set $numberB to random(100,999)>>
<<else>>
<<set $numberA to random(1000,9999)>>
<<set $numberB to random(1000,9999)>>
<</if>>
<<set $answer to (($numberA) * ($numberB))>>
<</silently>>
$numberA × $numberB = ?
<<textbox "$score_3" "" "Test3">>
<<set $seconds to 20>>
<span id="countdown">$seconds</span>
<<silently>>
<<repeat 1s>>
<<set $seconds to $seconds - 1>>
<<if $seconds gt 0>>
<<replace "#countdown">>$seconds<</replace>>
<<else>>
<<replace "#countdown">><</replace>>
<<goto "Lost">>
<<stop>>
<</if>>
<</repeat>>
<</silently>><<audio 4sound play>>
Crossing an open space in a flash, you get safe crouching behind a gazebo.
“He didn’t say anything like that. But he looked really unhappy. You know what that means.”
“I do. Did you offer him some… some compensation?”
<<silently>>
<<if $level is 1>>
<<set $numberA to random(10,99)>>
<<set $numberB to random(10,99)>>
<<elseif $level is 2>>
<<set $numberA to random(100,999)>>
<<set $numberB to random(100,999)>>
<<else>>
<<set $numberA to random(1000,9999)>>
<<set $numberB to random(1000,9999)>>
<</if>>
<<set $answer to (($numberA) * ($numberB))>>
<</silently>>
$numberA × $numberB = ?
<<textbox "$score_4" "" "Test4">>
<<set $seconds to 15>>
<span id="countdown">$seconds</span>
<<silently>>
<<repeat 1s>>
<<set $seconds to $seconds - 1>>
<<if $seconds gt 0>>
<<replace "#countdown">>$seconds<</replace>>
<<else>>
<<replace "#countdown">><</replace>>
<<goto "Lost">>
<<stop>>
<</if>>
<</repeat>>
<</silently>>
<<audio 5sound play>>
You duck behind a golf cart a moment before they turn in your direction.
“Sure. I’ve offered that our next game protagonist will be fighting the protesters.”
“Are you crazy?! The Western audiences will rip us to pieces!”
<<silently>>
<<if $level is 1>>
<<set $numberA to random(10,99)>>
<<set $numberB to random(10,99)>>
<<elseif $level is 2>>
<<set $numberA to random(100,999)>>
<<set $numberB to random(100,999)>>
<<else>>
<<set $numberA to random(1000,9999)>>
<<set $numberB to random(1000,9999)>>
<</if>>
<<set $answer to (($numberA) * ($numberB))>>
<</silently>>
$numberA × $numberB = ?
<<textbox "$score_5" "" "Test5">>
<<set $seconds to 12>>
<span id="countdown">$seconds</span>
<<silently>>
<<repeat 1s>>
<<set $seconds to $seconds - 1>>
<<if $seconds gt 0>>
<<replace "#countdown">>$seconds<</replace>>
<<else>>
<<replace "#countdown">><</replace>>
<<goto "Lost">>
<<stop>>
<</if>>
<</repeat>>
<</silently>>
<<audio 6sound play>>
Like hell they will spot you in this outdoor changing cubicle by the pool.
“Do you have better ideas?”
“Yes. I’ll dinner with him at Haidi’s at 8 p. m. and offer… offer what he won’t be able to resist.”
Congrats! You’ve overheard the whole talk. Now you know when and where to find your next target!
[[Read the whole dialogue|Final]]
[[Play again|LevChoice]]Hiding behind the outdoor bar counter, you hear their voices approach.
“The Chinese are angry with us.”
“But our Western fans have been appeased.”
They don’t see you as you take a short run to hide in the thick shrubs along the path.
“I bet they are. But what about our sales in China?”
“I don’t think we have the reasons to worry. People won’t stop loving our games because of this incident.”
You crawl on your fours to lurk behind a wide bench.
“I’ve seen Mr. Lee this morning. He says we’ll no longer be getting their support.”
“That’s so… so stupid. What do they want us to do? Is it about that guy again? Should we change our decision once more to strip him of his prize money?”
Crossing an open space in a flash, you get safe crouching behind a gazebo.
“He didn’t say anything like that. But he looked really unhappy. You know what that means.”
“I do. Did you offer him some… some compensation?”
You duck behind a golf cart a moment before they turn in your direction.
“Sure. I’ve offered that our next game protagonist will be fighting the protesters.”
“Are you crazy?! The Western audiences will rip us to pieces!”
Like hell they will spot you in this outdoor changing cubicle by the pool.
“Do you have better ideas?”
“Yes. I’ll dinner with him at Haidi’s at 8 p. m. and offer… offer what he won’t be able to resist.”
[[Play again|LevChoice]]
Oh, no! You’ve lingered for too long and lost them!
[[Try again|Part 1]]Oh, no! You’ve run in a wrong direction and got exposed!
[[Try again|Part 1]]<<if $score_1 eq $answer>>
<<goto "Part 2">>
<<else>>
<<goto "Wrong">>
<</if>>
<<if $score_2 eq $answer>>
<<goto "Part 3">>
<<else>>
<<goto "Wrong">>
<</if>><<if $score_3 eq $answer>>
<<goto "Part 4">>
<<else>>
<<goto "Wrong">>
<</if>><<if $score_4 eq $answer>>
<<goto "Part 5">>
<<else>>
<<goto "Wrong">>
<</if>><<if $score_5 eq $answer>>
<<goto "Part 6">>
<<else>>
<<goto "Wrong">>
<</if>>Please choose a difficulty level
[[Easy|Lev1]]
[[Medium|Lev2]]
[[Hard|Lev3]]
<<set $level to 1>>
<<goto "Part 1">>
<<set $level to 2>>
<<goto "Part 1">>
<<set $level to 3>>
<<goto "Part 1">>
<<cacheaudio "2sound" "music/Part2_sound.flac">>
<<cacheaudio "3sound" "music/Part3_sound.ogg">>
<<cacheaudio "4sound" "music/Part4_sound.wav">>
<<cacheaudio "5sound" "music/Part5_sound.flac">>
<<cacheaudio "6sound" "music/Part6_sound.wav">>